LIGHT
4Blue Thunder T-45
ATK:
1700
DEF:
1000
View:
3308
If this card destroys an opponent's monster by battle: Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
Blue Thunder T-45 — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 57 · Deck: 54 · Meta: provisional
- Primary role: Material body · Secondary: Board breaker
Why it scores here
Blue Thunder T-45 is a generic Level 4 LIGHT Machine body whose only value is a battle-destruction trigger that adds a non-tributable 1500/1500 Level 4 LIGHT Machine token. It scores on its material and deck-fit profile: the body and the token are clean Level 4 Machine LIGHT material that still work when the effect is negated, and it runs in 14 decks across 7 archetypes at under two copies on average at no real cost. Its 1700 ATK earns nothing by itself, and the lack of any searcher, starter role or combo appearances keeps the score in the middle of the range.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Present in 14 of the sampled decks, usually one to two copies, but no searcher or combo-starter role is evidenced, so access depends on generic staples (observed/inferred). |
| Combo & Conversion | 40 | The effect turns a successful battle into one extra token, which is a single extra body and only with a battle win; no combo boards were recorded (inferred from text). |
| Resource Economy | 55 | The free token after a battle win is a small net gain in board presence with no cost, but there is no GY refuel or repeated advantage (inferred from text). |
| Effect & Interaction | 25 | No negation, removal or hand-trap effect; the only interaction is a conditional token after a battle (verified from text). |
| Material Utility | 65 | Level 4 Machine LIGHT for both the body and the token gives clean generic material, and the body stays material when its effect is negated (verified from text, observed in decks). |
| Resilience & Flexibility | 35 | A 1700/1000 body dies to most battles, and the token only appears after a successful battle, so the effect is fragile and single-zone (inferred from text). |
| Deck-Building Efficiency | 80 | No garnet, lock or self-restriction, and the 1-3 copy distribution is easy to run in any deck (observed from deck data). |
Calculation
Weight profile: 0.7 Material body + 0.3 Board breaker. Intrinsic ≈ 57, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 Machine LIGHT body that works as material even when its effect is negated
- Token is a free body after a battle win, adding board presence without cost
- Runs in 14 sampled decks across 7 archetypes with no garnet or restriction
Weaknesses
- Effect needs a battle win to trigger, so it does nothing against a non-battle board
- Token cannot be Tributed for a Tribute Summon, which limits its material use
- No combo evidence, so its conversion value rests on text inference alone
Counters / choke points
- Card-disruption effects that stop battle destruction
- Monster removal that avoids battle, such as non-battle destruction or banish
Best use
Level 4 Machine LIGHT material body and post-battle token generator in Machine-leaning decks. Decks: Junk, Wind-Up, Ninja, Metaphys, Malefic, Danger!, Ancient Gears. Suggested copies: 2.
Evidence & gaps
- Verified: Effect text: on destroying an opponent's monster by battle, Special Summon one Level 4 LIGHT Machine 1500/1500 Thunder Option Token; Token cannot be Tributed for a Tribute Summon; Level 4 LIGHT Machine, 1700/1000 Effect Monster, legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: Present in 14 of 14 sampled decks, 1.79 average copies, max 3; Co-occurs with generic staples such as Mirror Force, Heavy Storm and Mystical Space Typhoon in 10 or more decks
- Inferred: Material body role: Level 4 Machine LIGHT body and token are generic material that still works when the effect is negated; Battle-trigger effect is a single extra body, not a board-breaking effect
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied — token timing interactions unverified






